White Forest Deck Breakdown

Cards Usage Statistic

Main Deck

Diabellstar the Black Witch
Diabellstar the Black Witch
Diabellstar the Black Witch
DARK 7
Diabellstar the Black Witch
  • ATK:

  • 2500

  • DEF:

  • 2000


You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. You can only Special Summon "Diabellstar the Black Witch" once per turn this way. You can only use each of the following effects of "Diabellstar the Black Witch" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Sinful Spoils" Spell/Trap directly from your Deck. During your opponent's turn, if this card is sent from its owner's hand or field to the GY: You can send 1 card from your hand or field to the GY, and if you do, Special Summon this card.

Diabellstar Vengeance
Diabellstar Vengeance
Diabellstar Vengeance
DARK 8
Diabellstar Vengeance
  • ATK:

  • 2500

  • DEF:

  • 2100


(This card is always treated as a "Sinful Spoils" card.) You can banish 1 Spell and 1 Trap from your hand and/or GY; Special Summon this card from your hand or GY. (Quick Effect): You can pay half your LP, then target 1 card your opponent controls; destroy it, then if another "Diabell" Monster Card is on the field, you can Special Summon 1 Tuner Synchro Monster (Illusion or Spellcaster) from your Extra Deck. You can only use each effect of "Diabellstar Vengeance" once per turn.

Diabellze the White Witch
Diabellze the White Witch
Diabellze the White Witch
LIGHT 8
Diabellze the White Witch
  • ATK:

  • 2500

  • DEF:

  • 2100


(This card is always treated as a "White Forest" card.) Monsters you control cannot be destroyed by your opponent's card effects, while you control 2 or more "Diabell" monsters. You can only use each of the following effects of "Diabellze the White Witch" once per turn. You can send 1 Spell/Trap from your hand or field to the GY; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Sinful Spoils" or "Diabell" card from your Deck to the GY.

Droll & Lock Bird
Droll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

Elfnote Fortuna
Elfnote Fortuna
Elfnote Fortuna
LIGHT 6
Elfnote Fortuna
  • ATK:

  • 2200

  • DEF:

  • 1800


You can Special Summon this card (from your hand) to your center Main Monster Zone. You can only Special Summon "Elfnote Fortuna" once per turn this way. You can only use each of the following effects of "Elfnote Fortuna" once per turn. During your Main Phase: You can place 1 "Elfnote" Continuous Trap from your hand or Deck, face-up on your field. During your opponent's turn (Quick Effect): You can switch the locations of this card in your Main Monster Zone and the monster in your center Main Monster Zone, then you can return 1 face-up Spell/Trap on the field to the hand.

Elfnote Lucina
Elfnote Lucina
Elfnote Lucina
FIRE 6
Elfnote Lucina
  • ATK:

  • 2500

  • DEF:

  • 1800


You can Special Summon this card (from your hand) to your center Main Monster Zone. You can only Special Summon "Elfnote Lucina" once per turn this way. You can only use each of the following effects of "Elfnote Lucina" once per turn. During your Main Phase: You can add 1 "Elfnote" monster from your Deck to your hand, except "Elfnote Lucina". During your opponent's turn (Quick Effect): You can switch the locations of this card in your Main Monster Zone and the monster in your center Main Monster Zone, then you can return 1 Level 6 or lower monster your opponent controls to the hand.

Elfnote Tinia
Elfnote Tinia
Elfnote Tinia
WATER 6
Elfnote Tinia
  • ATK:

  • 2400

  • DEF:

  • 1800


You can Special Summon this card (from your hand) to your center Main Monster Zone. You can only Special Summon "Elfnote Tinia" once per turn this way. You can only use each of the following effects of "Elfnote Tinia" once per turn. During your Main Phase: You can place 1 "Elfnote" Continuous Spell from your Deck face-up on your field. During your opponent's turn (Quick Effect): You can switch the locations of this card in your Main Monster Zone and the monster in your center Main Monster Zone, then you can banish (face-up) 1 random card from your opponent's hand, until the End Phase.

Elvennotes Regina
Elvennotes Regina
Elvennotes Regina
WIND 6
Elvennotes Regina
  • ATK:

  • 2000

  • DEF:

  • 1800


(Quick Effect): You can send 1 other "Elvennotes" card from your hand or face-up field to the GY; Special Summon this card from your hand. If this card is Normal or Special Summoned to the center Main Monster Zone: You can Special Summon 1 "Elvennotes" monster from your Deck, except "Elvennotes Regina". If this card is sent to the GY as Synchro Material: You can add this card to your hand. You can only use each effect of "Elvennotes Regina" once per turn.

Elzette of the White Forest
Elzette of the White Forest
Elzette of the White Forest
LIGHT 2
Elzette of the White Forest
  • ATK:

  • 0

  • DEF:

  • 0


You can send 1 Spell/Trap from your hand or field to the GY; Special Summon this card from your hand, then add 1 "White Forest" monster from your Deck to your hand, except "Elzette of the White Forest". During your opponent's turn, if a LIGHT Spellcaster Tuner is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Elzette of the White Forest" once per turn.

Elzette, Azamina of the White Forest
Elzette, Azamina of the White Forest
Elzette, Azamina of the White Forest
LIGHT 2
Elzette, Azamina of the White Forest
  • ATK:

  • 0

  • DEF:

  • 0


You can reveal this card in your hand; Special Summon 1 "White Forest" or "Azamina" monster from your hand. During your Main Phase: You can Fusion Summon 1 "Azamina" Fusion Monster from your Extra Deck, using monsters from your hand or field. If this card is sent to the GY as Synchro Material: You can add 1 "Sinful Spoils" card from your Deck to your hand. You can only use each effect of "Elzette, Azamina of the White Forest" once per turn.

Fabled Lurrie
Fabled Lurrie
Fabled Lurrie
LIGHT 1
Fabled Lurrie
  • ATK:

  • 200

  • DEF:

  • 400


If this card is discarded to the GY: Special Summon it.

Fiendsmith Engraver
Fiendsmith Engraver
Fiendsmith Engraver
LIGHT 6
Fiendsmith Engraver
  • ATK:

  • 1800

  • DEF:

  • 2400


You can discard this card; add 1 "Fiendsmith" Spell/Trap from your Deck to your hand. You can target 1 "Fiendsmith" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of "Fiendsmith Engraver" once per turn.

Lacrima the Crimson Tears
Lacrima the Crimson Tears
Lacrima the Crimson Tears
LIGHT 4
Lacrima the Crimson Tears
  • ATK:

  • 1200

  • DEF:

  • 1200


(This card is always treated as a "Fiendsmith" card.) If this card is Normal or Special Summoned: You can send 1 "Fiendsmith" card from your Deck to the GY, except "Lacrima the Crimson Tears". During your opponent's turn, if this card is in your GY (Quick Effect): You can target 1 "Fiendsmith" Link Monster in your GY; shuffle this card into the Deck, and if you do, Special Summon that monster. You can only use each effect of "Lacrima the Crimson Tears" once per turn.

Mulcharmy Fuwalos
Mulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Elfnote Power Patron
Elfnote Power Patron
Elfnote Power Patron
FIRE 1
Elfnote Power Patron
  • ATK:

  • 300

  • DEF:

  • 200


You cannot Special Summon from the Extra Deck, except Synchro Monsters. You can only use each of the following effects of "Elfnote Power Patron" once per turn. During the Main Phase (Quick Effect): You can target 1 monster in your center Main Monster Zone; increase its Level by 3 (until the end of this turn), then immediately after this effect resolves, you can Synchro Summon 1 "Elfnote" Synchro Monster or 1 "Junora the Power Patron of Tuning". If this card is sent to the GY as Synchro Material: You can add 1 "Elfnote" card from your Deck to your hand.

Rucia of the White Forest
Rucia of the White Forest
Rucia of the White Forest
LIGHT 4
Rucia of the White Forest
  • ATK:

  • 800

  • DEF:

  • 1500


If you control a "White Forest" monster: You can Special Summon this card from your hand. You can send 1 Spell/Trap from your hand or field to the GY; draw 1 card. If this card is in your GY (Quick Effect): You can target 1 "White Forest" Synchro Monster you control or in your GY; return it to the Extra Deck, and if you do, Special Summon this card, but negate its effects. You can only use each effect of "Rucia of the White Forest" once per turn.

Silvy of the White Forest
Silvy of the White Forest
Silvy of the White Forest
LIGHT 4
Silvy of the White Forest
  • ATK:

  • 1500

  • DEF:

  • 200


If this card is Normal or Special Summoned: You can add 1 "White Forest" Spell/Trap from your Deck to your hand. If this card is in your GY (Quick Effect): You can target 1 "White Forest" Synchro Monster you control or in your GY; return it to the Extra Deck, and if you do, Special Summon this card, but negate its effects. You can only use each effect of "Silvy of the White Forest" once per turn.

Azamina Debtors
Azamina Debtors
Azamina Debtors
Spell Quick
Azamina Debtors

    During the Main Phase: Reveal 1 "Azamina" Fusion Monster in your Extra Deck, and for every 4 Levels it has (round down), send 1 "Sinful Spoils" card from your hand and/or field to the GY (if face-down, reveal it), then Special Summon that revealed monster. (This is treated as a Fusion Summon.) During your Main Phase: You can banish this card from your GY, then target 1 "Azamina" monster in your GY; Special Summon it. You can only use 1 "Azamina Debtors" effect per turn, and only once that turn.

    Called by the Grave
    Called by the Grave
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



      Tag(s):

      Deception of the Sinful Spoils
      Deception of the Sinful Spoils
      Deception of the Sinful Spoils
      Spell Continuous
      Deception of the Sinful Spoils

        You can Tribute 1 monster from your hand or field; add 1 "Azamina" card from your Deck to your hand. If a monster(s) is sent to your opponent's GY, and you control an "Azamina" monster (except during the Damage Step): You can make your opponent lose 1500 LP, and if you do, gain 1500 LP. During the End Phase, if this card is in the GY because it was sent there from the Spell & Trap Zone this turn while face-up: You can Set it. You can only use each effect of "Deception of the Sinful Spoils" once per turn.

        Elfnotes: Welcome Home
        Elfnotes: Welcome Home
        Elfnotes: Welcome Home
        Spell Continuous
        Elfnotes: Welcome Home

          The monster in your center Main Monster Zone cannot be destroyed by card effects. You can send 1 monster from your hand or field to the GY; Special Summon 1 "Elfnote" monster with a different original Attribute from your Deck in Defense Position, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Monsters. You can only use this effect of "Elfnotes: Welcome Home" once per turn.

          Fiendsmith's Tract
          Fiendsmith's Tract
          Fiendsmith's Tract
          Spell Normal
          Fiendsmith's Tract

            Add 1 LIGHT Fiend monster from your Deck to your hand, then discard 1 card. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Fiendsmith's Tract" once per turn.

            Filia Diabell
            Filia Diabell
            Filia Diabell
            Spell Normal
            Filia Diabell

              Add 1 Level 8 or higher "Diabell" monster from your Deck to your hand, or if only your opponent controls a monster, you can Special Summon it instead. If this card is banished: You can make all "Diabell" monsters you currently control gain 500 ATK. You can only use each effect of "Filia Diabell" once per turn.

              Sinful Spoils of Subversion - Snake-Eye
              Sinful Spoils of Subversion - Snake-Eye
              Sinful Spoils of Subversion - Snake-Eye
              Spell Normal
              Sinful Spoils of Subversion - Snake-Eye

                Target 1 face-up monster on the field; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only activate 1 "Sinful Spoils of Subversion - Snake-Eye" per turn.

                Sinful Spoils of the White Forest
                Sinful Spoils of the White Forest
                Sinful Spoils of the White Forest
                Spell Quick
                Sinful Spoils of the White Forest

                  If you control a Fiend, Illusion, or Spellcaster monster: Activate 1 of these effects; ● Special Summon 1 Fiend, Illusion, or Spellcaster monster from your hand. ● Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field. If this card is sent to the GY to activate a monster effect: You can Set this card. You can only use each effect of "Sinful Spoils of the White Forest" once per turn.

                  Susurrus of the Sinful Spoils
                  Susurrus of the Sinful Spoils
                  Susurrus of the Sinful Spoils
                  Spell Quick
                  Susurrus of the Sinful Spoils

                    Target 1 Illusion or Spellcaster monster you control; return that face-up monster to the hand or Extra Deck, then Special Summon 1 Illusion or Spellcaster monster from your GY or banishment. If this card is sent to the GY to activate a monster effect: You can Set this card. You can only use each effect of "Susurrus of the Sinful Spoils" once per turn.

                    Tales of the White Forest
                    Tales of the White Forest
                    Tales of the White Forest
                    Spell Normal
                    Tales of the White Forest

                      If you control an Illusion or Spellcaster monster: Add 1 "White Forest" monster from your Deck to your hand. If this card is sent to the GY to activate a monster effect: You can Set this card. You can only use each effect of "Tales of the White Forest" once per turn.

                      The Hallowed Azamina
                      The Hallowed Azamina
                      The Hallowed Azamina
                      Spell Normal
                      The Hallowed Azamina

                        Reveal 1 "Azamina" Fusion Monster in your Extra Deck, and for every 4 Levels it has (round down), send 1 "Sinful Spoils" card from your hand and/or field to the GY (if face-down, reveal it), then Special Summon that revealed monster. (This is treated as a Fusion Summon.) If this card is in the GY: You can target 1 "Azamina" monster you control or in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use this effect of "The Hallowed Azamina" once per turn.

                        WANTED: Seeker of Sinful Spoils
                        WANTED: Seeker of Sinful Spoils
                        WANTED: Seeker of Sinful Spoils
                        Spell Quick
                        WANTED: Seeker of Sinful Spoils

                          Add 1 "Diabellstar" monster from your Deck or GY to your hand. During your Main Phase: You can banish this card from your GY, then target 1 of your "Sinful Spoils" Spells/Traps that is banished or in your GY, except "WANTED: Seeker of Sinful Spoils"; place it on the bottom of the Deck, then draw 1 card. You can only use each effect of "WANTED: Seeker of Sinful Spoils" once per turn.

                          Witch of the White Forest
                          Witch of the White Forest
                          Witch of the White Forest
                          Spell Field
                          Witch of the White Forest

                            When this card is activated: You can add 1 "White Forest" monster from your Deck to your hand, but you cannot Special Summon DARK monsters from the Extra Deck for the rest of this turn. The first time each "White Forest" monster you control would be destroyed by battle each turn, it is not destroyed. You can target 1 "White Forest" monster you control; it is treated as a Tuner this turn. You can only use this effect of "Witch of the White Forest" once per turn. You can only activate 1 "Witch of the White Forest" per turn.

                            Curse of Diabell
                            Curse of Diabell
                            Curse of Diabell
                            Trap Normal
                            Curse of Diabell

                              If you control 2 or more "Diabell" monsters: Send 1 monster you control to the GY; destroy all face-up cards your opponent controls. If this card is sent to the GY, or banished, from the hand or Deck: You can add 1 "Diabell" Spell/Trap from your Deck to your hand, except "Curse of Diabell". You can only use each effect of "Curse of Diabell" once per turn.

                              Elfnotes: Rhapsodia of Madness
                              Elfnotes: Rhapsodia of Madness
                              Elfnotes: Rhapsodia of Madness
                              Trap Continuous
                              Elfnotes: Rhapsodia of Madness

                                While you control a monster in your center Main Monster Zone, your opponent's monsters cannot attack, except to attack that monster. You can send 1 monster from your hand or field to the GY, then target 1 "Elfnote" monster in your GY with a different original Attribute; Special Summon it, then if you control a Synchro Monster, you can negate the effects of 1 face-up card your opponent controls until the end of this turn. You can only use this effect of "Elfnotes: Rhapsodia of Madness" once per turn.

                                Fiendsmith in Paradise
                                Fiendsmith in Paradise
                                Fiendsmith in Paradise
                                Trap Normal
                                Fiendsmith in Paradise

                                  Target 1 Level 7 or higher LIGHT Fiend monster you control; send all cards on the field to the GY that are not that monster. If your opponent Special Summons a monster(s), while this card is in your GY: You can banish this card; send 1 "Fiendsmith" monster from your Deck or Extra Deck to the GY. You can only use each effect of "Fiendsmith in Paradise" once per turn.

                                  Sinful Spoils of Betrayal - Silvera
                                  Sinful Spoils of Betrayal - Silvera
                                  Sinful Spoils of Betrayal - Silvera
                                  Trap Normal
                                  Sinful Spoils of Betrayal - Silvera

                                    Send 1 "Diabellstar" monster from your hand or face-up field to the GY, then target 1 face-up card on the field; negate its effects. When your opponent activates a card or effect in response to your "Diabellstar" monster effect or your "Sinful Spoils" Spell/Trap Card or effect activation: You can banish this card from your GY; negate that opponent's effect. You can only use 1 "Sinful Spoils of Betrayal - Silvera" effect per turn, and only once that turn.

                                    Extra Deck

                                    Azamina
                                    Azamina
                                    Azamina
                                    LIGHT 12
                                    Azamina
                                    • ATK:

                                    • 4000

                                    • DEF:

                                    • 4000


                                    "Queen Azamina" + 1 Fusion or Synchro Monster Must first be either Fusion Summoned, or Special Summoned (from your Extra Deck) by Tributing 1 "Saint Azamina" you control and 1 face-up monster your opponent controls. Cannot be destroyed by card effects. Each time your opponent activates a card or effect, all monsters they control lose 500 ATK when it resolves. Your opponent cannot activate the effects of monsters with 0 ATK.

                                    Azamina Ilia Silvia
                                    Azamina Ilia Silvia
                                    Azamina Ilia Silvia
                                    DARK 6
                                    Azamina Ilia Silvia
                                    • ATK:

                                    • 1900

                                    • DEF:

                                    • 1500


                                    1 Illusion monster + 1 LIGHT Spellcaster monster Any battle damage your "Azamina" monsters, except "Azamina Ilia Silvia", inflicts to your opponent is doubled. You can only use each of the following effects of "Azamina Ilia Silvia" once per turn. When your opponent activates a card or effect (Quick Effect): You can Tribute this card; negate that effect. If this card is destroyed by battle or card effect: You can add 1 "Sinful Spoils" Trap from your Deck to your hand.

                                    Azamina Mu Rcielago
                                    Azamina Mu Rcielago
                                    Azamina Mu Rcielago
                                    DARK 6
                                    Azamina Mu Rcielago
                                    • ATK:

                                    • 2000

                                    • DEF:

                                    • 2400


                                    1 Illusion monster + 1 LIGHT Spellcaster monster Monsters your opponent controls lose 500 ATK/DEF for each "Azamina" monster you control. You can only use each of the following effects of "Azamina Mu Rcielago" once per turn. If this card is Fusion Summoned: You can add 1 "Azamina" or "Sinful Spoils" card from your Deck to your hand. If this card is destroyed by battle or card effect: You can add 1 "Sinful Spoils" Spell from your Deck to your hand.

                                    Dark Magician of Destruction
                                    Dark Magician of Destruction
                                    Dark Magician of Destruction
                                    DARK 8
                                    Dark Magician of Destruction
                                    • ATK:

                                    • 2800

                                    • DEF:

                                    • 2600


                                    "Dark Magician" + 1 LIGHT or DARK monster Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) by banishing 1 Level 6 or higher DARK Spellcaster monster you control during the turn a Spell Card or effect was activated. You can only Special Summon "Dark Magician of Destruction" once per turn this way, no matter which method you use. If this card is Special Summoned: You can add 1 "Dark Magician" or 1 card that mentions it from your Deck to your hand. This card's name becomes "Dark Magician" while on the field or in the GY.

                                    Fiendsmith's Desirae
                                    Fiendsmith's Desirae
                                    Fiendsmith's Desirae
                                    LIGHT 9
                                    Fiendsmith's Desirae
                                    • ATK:

                                    • 2800

                                    • DEF:

                                    • 2400


                                    "Fiendsmith Engraver" + 2 LIGHT Fiend monsters (Quick Effect): You can negate the effects of a number of face-up cards on the field, up to the total Link Rating of Link Monsters equipped to this card, until the end of this turn. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck, then target 1 card on the field; send it to the GY. You can only use each effect of "Fiendsmith's Desirae" once per turn.

                                    Fiendsmith's Lacrima
                                    Fiendsmith's Lacrima
                                    Fiendsmith's Lacrima
                                    LIGHT 6
                                    Fiendsmith's Lacrima
                                    • ATK:

                                    • 2400

                                    • DEF:

                                    • 2400


                                    2 LIGHT Fiend monsters Monsters your opponent controls lose 600 ATK. You can only use each of the following effects of "Fiendsmith's Lacrima" once per turn. If this card is Fusion Summoned: You can target 1 of your LIGHT Fiend monsters that is banished or in your GY; add it to your hand or Special Summon it. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; inflict 1200 damage to your opponent.

                                    Red-Eyes Dark Dragoon
                                    Red-Eyes Dark Dragoon
                                    Red-Eyes Dark Dragoon
                                    DARK 8
                                    Red-Eyes Dark Dragoon
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 2500


                                    "Dark Magician" + "Red-Eyes Black Dragon" or 1 Dragon Effect Monster Cannot be destroyed by card effects. Neither player can target this card with card effects. During your Main Phase: You can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. You can use this effect a number of times per turn up to the number of Normal Monsters used as Fusion Material for this card. Once per turn, when a card or effect is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy that card, and if you do that, this card gains 1000 ATK.

                                    Saint Azamina
                                    Saint Azamina
                                    Saint Azamina
                                    DARK 10
                                    Saint Azamina
                                    • ATK:

                                    • 0

                                    • DEF:

                                    • 4000


                                    2 Level 6 or higher monsters (1 Fusion + 1 Synchro) Your opponent cannot target cards in their field, GY, or banishment, or this card on the field, with card effects. Your opponent takes any battle damage you would have taken. If this card was Fusion Summoned this turn (Quick Effect): You can Special Summon 1 Level 9 or lower "Azamina" monster from your Deck or Extra Deck. You can only use this effect of "Saint Azamina" once per turn.

                                    Snake-Eyes Doomed Dragon
                                    Snake-Eyes Doomed Dragon
                                    Snake-Eyes Doomed Dragon
                                    FIRE 8
                                    Snake-Eyes Doomed Dragon
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 2500


                                    1 "Snake-Eye" monster + 1 Illusion monster Must be either Fusion Summoned, or Special Summoned by sending 2 face-up Monster Cards from your Spell & Trap Zone to the GY. If this card is Special Summoned: You can target 1 face-up monster on the field; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only use this effect of "Snake-Eyes Doomed Dragon" once per turn.

                                    Fiendsmith's Agnumday
                                    Fiendsmith's Agnumday
                                    Fiendsmith's Agnumday
                                    LIGHT
                                    Fiendsmith's Agnumday
                                    • ATK:

                                    • 1800

                                    • LINK-3

                                    Link Arrow:

                                    Top

                                    Bottom-Left

                                    Bottom-Right


                                    2+ monsters, including a LIGHT Fiend monster Once per turn (Quick Effect): You can target 1 LIGHT non-Link Fiend monster in your GY; Special Summon it, and if you do, equip this card you control to that monster as an Equip Spell with the following effects. ● The equipped monster gains ATK equal to the total Link Rating of Link Monsters equipped to it x 600. ● If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.

                                    Fiendsmith's Requiem
                                    Fiendsmith's Requiem
                                    Fiendsmith's Requiem
                                    LIGHT
                                    Fiendsmith's Requiem
                                    • ATK:

                                    • 600

                                    • LINK-1

                                    Link Arrow:

                                    Bottom


                                    1 LIGHT Fiend monster You can only Special Summon "Fiendsmith's Requiem(s)" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Fiendsmith" monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of "Fiendsmith's Requiem" once per turn.

                                    Fiendsmith's Sequence
                                    Fiendsmith's Sequence
                                    Fiendsmith's Sequence
                                    LIGHT
                                    Fiendsmith's Sequence
                                    • ATK:

                                    • 1200

                                    • LINK-2

                                    Link Arrow:

                                    Bottom-Left

                                    Bottom-Right


                                    2 monsters, including a LIGHT Fiend monster During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect. ● Your opponent cannot target the equipped monster with card effects. You can only use each effect of "Fiendsmith's Sequence" once per turn.

                                    Gorgon of Zilofthonia
                                    Gorgon of Zilofthonia
                                    Gorgon of Zilofthonia
                                    DARK
                                    Gorgon of Zilofthonia
                                    • ATK:

                                    • 100

                                    • LINK-3

                                    Link Arrow:

                                    Top-Left

                                    Top

                                    Top-Right


                                    2+ Effect Monsters You cannot Summon/Set monsters to a zone(s) this card points to. Monsters this card points to cannot attack, also their activated effects are negated. Gains ATK equal to the total original ATK of monsters this card points to. Cannot be destroyed by battle or monster effects, while this card points to no monsters.

                                    Armades, Keeper of Boundaries
                                    Armades, Keeper of Boundaries
                                    Armades, Keeper of Boundaries
                                    LIGHT 5
                                    Armades, Keeper of Boundaries
                                    • ATK:

                                    • 2300

                                    • DEF:

                                    • 1500


                                    1 Tuner + 1 or more non-Tuner monsters If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step.

                                    Chaos Angel
                                    Chaos Angel
                                    Chaos Angel
                                    DARK 10
                                    Chaos Angel
                                    • ATK:

                                    • 3500

                                    • DEF:

                                    • 2800


                                    1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.

                                    Diabell, Queen of the White Forest
                                    Diabell, Queen of the White Forest
                                    Diabell, Queen of the White Forest
                                    LIGHT 8
                                    Diabell, Queen of the White Forest
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 2000


                                    1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned using a Tuner Synchro Monster: You can target 1 Spell/Trap in your GY; add it to your hand. When your opponent activates a card or effect (Quick Effect): You can send 1 Spell/Trap from your hand or field to the GY; Special Summon 1 Level 7 or lower Tuner Synchro Monster from your Extra Deck, GY, or banishment. You can only use each effect of "Diabell, Queen of the White Forest" once per turn.

                                    Elfnote Seraphim Strelitzia
                                    Elfnote Seraphim Strelitzia
                                    Elfnote Seraphim Strelitzia
                                    FIRE 7
                                    Elfnote Seraphim Strelitzia
                                    • ATK:

                                    • -1

                                    • DEF:

                                    • 3000


                                    1 Tuner + 1+ non-Tuners This card's original ATK becomes 3000, while in the center Main Monster Zone. During the Main Phase (Quick Effect): You can Special Summon 1 Level 6 or lower "Elfnote" monster from your hand or GY, then you can reduce the Levels of all Level 4 or higher monsters on the field by 3 until the end of this turn, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Monsters. You can only use this effect of "Elfnote Seraphim Strelitzia" once per turn.

                                    Junora the Power Patron of Tuning
                                    Junora the Power Patron of Tuning
                                    Junora the Power Patron of Tuning
                                    FIRE 10
                                    Junora the Power Patron of Tuning
                                    • ATK:

                                    • 3100

                                    • DEF:

                                    • 3800


                                    1 Tuner + 2 non-Tuners For this card's Synchro Summon, you can treat 1 monster in your center Main Monster Zone as a Tuner. If this card is Synchro Summoned: You can negate the effects of all face-up cards your opponent controls. (Quick Effect): You can activate this effect; monsters your opponent controls in the same column as the "Elfnote" monster(s) you control cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon, until the end of this turn. You can only use this effect of "Junora the Power Patron of Tuning" once per turn.

                                    Snake-Eyes Vengeance Dragon
                                    Snake-Eyes Vengeance Dragon
                                    Snake-Eyes Vengeance Dragon
                                    FIRE 12
                                    Snake-Eyes Vengeance Dragon
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 2500


                                    1 Tuner + 1+ non-Tuner monsters During the Main Phase (Quick Effect): You can target 1 face-up monster on the field or in either GY; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell, also this card cannot use this effect next turn. During the Battle Phase (Quick Effect): You can target 1 monster and 1 Continuous Spell on the field; destroy them. You can only use each effect of "Snake-Eyes Vengeance Dragon" once per turn.

                                    Poplar of the White Forest
                                    Poplar of the White Forest
                                    Poplar of the White Forest
                                    LIGHT 4
                                    Poplar of the White Forest
                                    • ATK:

                                    • 700

                                    • DEF:

                                    • 2000


                                    1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can target 2 "White Forest" monsters in your GY; place them face-up in their owners' Spell & Trap Zones as Continuous Spells. During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only use each effect of "Poplar of the White Forest" once per turn.

                                    Rciela, Sinister Soul of the White Forest
                                    Rciela, Sinister Soul of the White Forest
                                    Rciela, Sinister Soul of the White Forest
                                    LIGHT 6
                                    Rciela, Sinister Soul of the White Forest
                                    • ATK:

                                    • 2000

                                    • DEF:

                                    • 1600


                                    1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can send 1 Spell/Trap from your hand or field to the GY; add 1 "White Forest" card or 1 LIGHT Spellcaster monster from your Deck to your hand. You can only use this effect of "Rciela, Sinister Soul of the White Forest" once per turn. Illusion and Spellcaster Synchro Monsters you control gain 500 ATK, also they cannot be destroyed by your opponent's card effects.

                                    Silvera, Wolf Tamer of the White Forest
                                    Silvera, Wolf Tamer of the White Forest
                                    Silvera, Wolf Tamer of the White Forest
                                    LIGHT 6
                                    Silvera, Wolf Tamer of the White Forest
                                    • ATK:

                                    • 1900

                                    • DEF:

                                    • 2400


                                    1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can change all face-up monsters your opponent controls to face-down Defense Position. Illusion and Spellcaster Synchro Monsters you control gain 500 ATK, also if they attack a Defense Position monster, inflict double piercing battle damage to your opponent.

                                    Zalen the Shackled Dragon
                                    Zalen the Shackled Dragon
                                    Zalen the Shackled Dragon
                                    DARK 7
                                    Zalen the Shackled Dragon
                                    • ATK:

                                    • 2800

                                    • DEF:

                                    • 2100


                                    1 Tuner + 1+ Synchro Monsters If this card you control would be used as Synchro Material, you can treat it as a non-Tuner. When a card or effect is activated in response to another card or effect activation (Quick Effect): You can activate 1 of these effects; ● Negate the first effect, and if you do, destroy that card. ● Negate the second effect, and if you do, destroy that card. You can only use this effect of "Zalen the Shackled Dragon" once per turn.

                                    D/D/D Wave High King Caesar
                                    D/D/D Wave High King Caesar
                                    D/D/D Wave High King Caesar
                                    WATER
                                    D/D/D Wave High King Caesar
                                    • ATK:

                                    • 2800

                                    • DEF:

                                    • 1800


                                    2 Level 6 Fiend monsters When a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can make 1 other "D/D" monster you control and this card gain 1800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Dark Contract" card from your Deck to your hand.

                                    Main: 51 Extra: 24

                                    3 cardDiabellstar the Black Witch
                                    3 cardDiabellstar the Black Witch
                                    Diabellstar the Black Witch
                                    DARK 7
                                    Diabellstar the Black Witch
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 2000


                                    You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. You can only Special Summon "Diabellstar the Black Witch" once per turn this way. You can only use each of the following effects of "Diabellstar the Black Witch" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Sinful Spoils" Spell/Trap directly from your Deck. During your opponent's turn, if this card is sent from its owner's hand or field to the GY: You can send 1 card from your hand or field to the GY, and if you do, Special Summon this card.


                                    1 cardDiabellstar Vengeance 1 cardDiabellstar Vengeance
                                    Diabellstar Vengeance
                                    DARK 8
                                    Diabellstar Vengeance
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 2100


                                    (This card is always treated as a "Sinful Spoils" card.) You can banish 1 Spell and 1 Trap from your hand and/or GY; Special Summon this card from your hand or GY. (Quick Effect): You can pay half your LP, then target 1 card your opponent controls; destroy it, then if another "Diabell" Monster Card is on the field, you can Special Summon 1 Tuner Synchro Monster (Illusion or Spellcaster) from your Extra Deck. You can only use each effect of "Diabellstar Vengeance" once per turn.


                                    1 cardDiabellze the White Witch 1 cardDiabellze the White Witch
                                    Diabellze the White Witch
                                    LIGHT 8
                                    Diabellze the White Witch
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 2100


                                    (This card is always treated as a "White Forest" card.) Monsters you control cannot be destroyed by your opponent's card effects, while you control 2 or more "Diabell" monsters. You can only use each of the following effects of "Diabellze the White Witch" once per turn. You can send 1 Spell/Trap from your hand or field to the GY; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Sinful Spoils" or "Diabell" card from your Deck to the GY.


                                    2 cardDroll & Lock Bird
                                    2 cardDroll & Lock Bird
                                    Droll & Lock Bird
                                    WIND 1
                                    Droll & Lock Bird
                                    • ATK:

                                    • 0

                                    • DEF:

                                    • 0


                                    If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                                    1 cardElfnote Fortuna 1 cardElfnote Fortuna
                                    Elfnote Fortuna
                                    LIGHT 6
                                    Elfnote Fortuna
                                    • ATK:

                                    • 2200

                                    • DEF:

                                    • 1800


                                    You can Special Summon this card (from your hand) to your center Main Monster Zone. You can only Special Summon "Elfnote Fortuna" once per turn this way. You can only use each of the following effects of "Elfnote Fortuna" once per turn. During your Main Phase: You can place 1 "Elfnote" Continuous Trap from your hand or Deck, face-up on your field. During your opponent's turn (Quick Effect): You can switch the locations of this card in your Main Monster Zone and the monster in your center Main Monster Zone, then you can return 1 face-up Spell/Trap on the field to the hand.


                                    3 cardElfnote Lucina 3 cardElfnote Lucina
                                    Elfnote Lucina
                                    FIRE 6
                                    Elfnote Lucina
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 1800


                                    You can Special Summon this card (from your hand) to your center Main Monster Zone. You can only Special Summon "Elfnote Lucina" once per turn this way. You can only use each of the following effects of "Elfnote Lucina" once per turn. During your Main Phase: You can add 1 "Elfnote" monster from your Deck to your hand, except "Elfnote Lucina". During your opponent's turn (Quick Effect): You can switch the locations of this card in your Main Monster Zone and the monster in your center Main Monster Zone, then you can return 1 Level 6 or lower monster your opponent controls to the hand.


                                    3 cardElfnote Tinia 3 cardElfnote Tinia
                                    Elfnote Tinia
                                    WATER 6
                                    Elfnote Tinia
                                    • ATK:

                                    • 2400

                                    • DEF:

                                    • 1800


                                    You can Special Summon this card (from your hand) to your center Main Monster Zone. You can only Special Summon "Elfnote Tinia" once per turn this way. You can only use each of the following effects of "Elfnote Tinia" once per turn. During your Main Phase: You can place 1 "Elfnote" Continuous Spell from your Deck face-up on your field. During your opponent's turn (Quick Effect): You can switch the locations of this card in your Main Monster Zone and the monster in your center Main Monster Zone, then you can banish (face-up) 1 random card from your opponent's hand, until the End Phase.


                                    1 cardElvennotes Regina 1 cardElvennotes Regina
                                    Elvennotes Regina
                                    WIND 6
                                    Elvennotes Regina
                                    • ATK:

                                    • 2000

                                    • DEF:

                                    • 1800


                                    (Quick Effect): You can send 1 other "Elvennotes" card from your hand or face-up field to the GY; Special Summon this card from your hand. If this card is Normal or Special Summoned to the center Main Monster Zone: You can Special Summon 1 "Elvennotes" monster from your Deck, except "Elvennotes Regina". If this card is sent to the GY as Synchro Material: You can add this card to your hand. You can only use each effect of "Elvennotes Regina" once per turn.


                                    3 cardElzette of the White Forest 3 cardElzette of the White Forest
                                    Elzette of the White Forest
                                    LIGHT 2
                                    Elzette of the White Forest
                                    • ATK:

                                    • 0

                                    • DEF:

                                    • 0


                                    You can send 1 Spell/Trap from your hand or field to the GY; Special Summon this card from your hand, then add 1 "White Forest" monster from your Deck to your hand, except "Elzette of the White Forest". During your opponent's turn, if a LIGHT Spellcaster Tuner is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Elzette of the White Forest" once per turn.


                                    1 cardElzette, Azamina of the White Forest 1 cardElzette, Azamina of the White Forest
                                    Elzette, Azamina of the White Forest
                                    LIGHT 2
                                    Elzette, Azamina of the White Forest
                                    • ATK:

                                    • 0

                                    • DEF:

                                    • 0


                                    You can reveal this card in your hand; Special Summon 1 "White Forest" or "Azamina" monster from your hand. During your Main Phase: You can Fusion Summon 1 "Azamina" Fusion Monster from your Extra Deck, using monsters from your hand or field. If this card is sent to the GY as Synchro Material: You can add 1 "Sinful Spoils" card from your Deck to your hand. You can only use each effect of "Elzette, Azamina of the White Forest" once per turn.


                                    1 cardFabled Lurrie 1 cardFabled Lurrie
                                    Fabled Lurrie
                                    LIGHT 1
                                    Fabled Lurrie
                                    • ATK:

                                    • 200

                                    • DEF:

                                    • 400


                                    If this card is discarded to the GY: Special Summon it.


                                    1 cardFiendsmith Engraver
                                    1 cardFiendsmith Engraver
                                    Fiendsmith Engraver
                                    LIGHT 6
                                    Fiendsmith Engraver
                                    • ATK:

                                    • 1800

                                    • DEF:

                                    • 2400


                                    You can discard this card; add 1 "Fiendsmith" Spell/Trap from your Deck to your hand. You can target 1 "Fiendsmith" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of "Fiendsmith Engraver" once per turn.


                                    1 cardLacrima the Crimson Tears 1 cardLacrima the Crimson Tears
                                    Lacrima the Crimson Tears
                                    LIGHT 4
                                    Lacrima the Crimson Tears
                                    • ATK:

                                    • 1200

                                    • DEF:

                                    • 1200


                                    (This card is always treated as a "Fiendsmith" card.) If this card is Normal or Special Summoned: You can send 1 "Fiendsmith" card from your Deck to the GY, except "Lacrima the Crimson Tears". During your opponent's turn, if this card is in your GY (Quick Effect): You can target 1 "Fiendsmith" Link Monster in your GY; shuffle this card into the Deck, and if you do, Special Summon that monster. You can only use each effect of "Lacrima the Crimson Tears" once per turn.


                                    3 cardMulcharmy Fuwalos 3 cardMulcharmy Fuwalos
                                    Mulcharmy Fuwalos
                                    WIND 4
                                    Mulcharmy Fuwalos
                                    • ATK:

                                    • 100

                                    • DEF:

                                    • 600


                                    If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                                    1 cardElfnote Power Patron 1 cardElfnote Power Patron
                                    Elfnote Power Patron
                                    FIRE 1
                                    Elfnote Power Patron
                                    • ATK:

                                    • 300

                                    • DEF:

                                    • 200


                                    You cannot Special Summon from the Extra Deck, except Synchro Monsters. You can only use each of the following effects of "Elfnote Power Patron" once per turn. During the Main Phase (Quick Effect): You can target 1 monster in your center Main Monster Zone; increase its Level by 3 (until the end of this turn), then immediately after this effect resolves, you can Synchro Summon 1 "Elfnote" Synchro Monster or 1 "Junora the Power Patron of Tuning". If this card is sent to the GY as Synchro Material: You can add 1 "Elfnote" card from your Deck to your hand.


                                    1 cardRucia of the White Forest 1 cardRucia of the White Forest
                                    Rucia of the White Forest
                                    LIGHT 4
                                    Rucia of the White Forest
                                    • ATK:

                                    • 800

                                    • DEF:

                                    • 1500


                                    If you control a "White Forest" monster: You can Special Summon this card from your hand. You can send 1 Spell/Trap from your hand or field to the GY; draw 1 card. If this card is in your GY (Quick Effect): You can target 1 "White Forest" Synchro Monster you control or in your GY; return it to the Extra Deck, and if you do, Special Summon this card, but negate its effects. You can only use each effect of "Rucia of the White Forest" once per turn.


                                    3 cardSilvy of the White Forest 3 cardSilvy of the White Forest
                                    Silvy of the White Forest
                                    LIGHT 4
                                    Silvy of the White Forest
                                    • ATK:

                                    • 1500

                                    • DEF:

                                    • 200


                                    If this card is Normal or Special Summoned: You can add 1 "White Forest" Spell/Trap from your Deck to your hand. If this card is in your GY (Quick Effect): You can target 1 "White Forest" Synchro Monster you control or in your GY; return it to the Extra Deck, and if you do, Special Summon this card, but negate its effects. You can only use each effect of "Silvy of the White Forest" once per turn.


                                    1 cardAzamina Debtors 1 cardAzamina Debtors
                                    Azamina Debtors
                                    Spell Quick
                                    Azamina Debtors

                                      During the Main Phase: Reveal 1 "Azamina" Fusion Monster in your Extra Deck, and for every 4 Levels it has (round down), send 1 "Sinful Spoils" card from your hand and/or field to the GY (if face-down, reveal it), then Special Summon that revealed monster. (This is treated as a Fusion Summon.) During your Main Phase: You can banish this card from your GY, then target 1 "Azamina" monster in your GY; Special Summon it. You can only use 1 "Azamina Debtors" effect per turn, and only once that turn.


                                      1 cardCalled by the Grave
                                      1 cardCalled by the Grave
                                      Called by the Grave
                                      Spell Quick
                                      Called by the Grave

                                        Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                        Tag(s):

                                        1 cardDeception of the Sinful Spoils 1 cardDeception of the Sinful Spoils
                                        Deception of the Sinful Spoils
                                        Spell Continuous
                                        Deception of the Sinful Spoils

                                          You can Tribute 1 monster from your hand or field; add 1 "Azamina" card from your Deck to your hand. If a monster(s) is sent to your opponent's GY, and you control an "Azamina" monster (except during the Damage Step): You can make your opponent lose 1500 LP, and if you do, gain 1500 LP. During the End Phase, if this card is in the GY because it was sent there from the Spell & Trap Zone this turn while face-up: You can Set it. You can only use each effect of "Deception of the Sinful Spoils" once per turn.


                                          2 cardElfnotes: Welcome Home 2 cardElfnotes: Welcome Home
                                          Elfnotes: Welcome Home
                                          Spell Continuous
                                          Elfnotes: Welcome Home

                                            The monster in your center Main Monster Zone cannot be destroyed by card effects. You can send 1 monster from your hand or field to the GY; Special Summon 1 "Elfnote" monster with a different original Attribute from your Deck in Defense Position, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Monsters. You can only use this effect of "Elfnotes: Welcome Home" once per turn.


                                            1 cardFiendsmith's Tract
                                            1 cardFiendsmith's Tract
                                            Fiendsmith's Tract
                                            Spell Normal
                                            Fiendsmith's Tract

                                              Add 1 LIGHT Fiend monster from your Deck to your hand, then discard 1 card. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Fiendsmith's Tract" once per turn.


                                              1 cardFilia Diabell 1 cardFilia Diabell
                                              Filia Diabell
                                              Spell Normal
                                              Filia Diabell

                                                Add 1 Level 8 or higher "Diabell" monster from your Deck to your hand, or if only your opponent controls a monster, you can Special Summon it instead. If this card is banished: You can make all "Diabell" monsters you currently control gain 500 ATK. You can only use each effect of "Filia Diabell" once per turn.


                                                1 cardSinful Spoils of Subversion - Snake-Eye 1 cardSinful Spoils of Subversion - Snake-Eye
                                                Sinful Spoils of Subversion - Snake-Eye
                                                Spell Normal
                                                Sinful Spoils of Subversion - Snake-Eye

                                                  Target 1 face-up monster on the field; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only activate 1 "Sinful Spoils of Subversion - Snake-Eye" per turn.


                                                  1 cardSinful Spoils of the White Forest 1 cardSinful Spoils of the White Forest
                                                  Sinful Spoils of the White Forest
                                                  Spell Quick
                                                  Sinful Spoils of the White Forest

                                                    If you control a Fiend, Illusion, or Spellcaster monster: Activate 1 of these effects; ● Special Summon 1 Fiend, Illusion, or Spellcaster monster from your hand. ● Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field. If this card is sent to the GY to activate a monster effect: You can Set this card. You can only use each effect of "Sinful Spoils of the White Forest" once per turn.


                                                    1 cardSusurrus of the Sinful Spoils 1 cardSusurrus of the Sinful Spoils
                                                    Susurrus of the Sinful Spoils
                                                    Spell Quick
                                                    Susurrus of the Sinful Spoils

                                                      Target 1 Illusion or Spellcaster monster you control; return that face-up monster to the hand or Extra Deck, then Special Summon 1 Illusion or Spellcaster monster from your GY or banishment. If this card is sent to the GY to activate a monster effect: You can Set this card. You can only use each effect of "Susurrus of the Sinful Spoils" once per turn.


                                                      1 cardTales of the White Forest 1 cardTales of the White Forest
                                                      Tales of the White Forest
                                                      Spell Normal
                                                      Tales of the White Forest

                                                        If you control an Illusion or Spellcaster monster: Add 1 "White Forest" monster from your Deck to your hand. If this card is sent to the GY to activate a monster effect: You can Set this card. You can only use each effect of "Tales of the White Forest" once per turn.


                                                        1 cardThe Hallowed Azamina 1 cardThe Hallowed Azamina
                                                        The Hallowed Azamina
                                                        Spell Normal
                                                        The Hallowed Azamina

                                                          Reveal 1 "Azamina" Fusion Monster in your Extra Deck, and for every 4 Levels it has (round down), send 1 "Sinful Spoils" card from your hand and/or field to the GY (if face-down, reveal it), then Special Summon that revealed monster. (This is treated as a Fusion Summon.) If this card is in the GY: You can target 1 "Azamina" monster you control or in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use this effect of "The Hallowed Azamina" once per turn.


                                                          3 cardWANTED: Seeker of Sinful Spoils
                                                          3 cardWANTED: Seeker of Sinful Spoils
                                                          WANTED: Seeker of Sinful Spoils
                                                          Spell Quick
                                                          WANTED: Seeker of Sinful Spoils

                                                            Add 1 "Diabellstar" monster from your Deck or GY to your hand. During your Main Phase: You can banish this card from your GY, then target 1 of your "Sinful Spoils" Spells/Traps that is banished or in your GY, except "WANTED: Seeker of Sinful Spoils"; place it on the bottom of the Deck, then draw 1 card. You can only use each effect of "WANTED: Seeker of Sinful Spoils" once per turn.


                                                            2 cardWitch of the White Forest 2 cardWitch of the White Forest
                                                            Witch of the White Forest
                                                            Spell Field
                                                            Witch of the White Forest

                                                              When this card is activated: You can add 1 "White Forest" monster from your Deck to your hand, but you cannot Special Summon DARK monsters from the Extra Deck for the rest of this turn. The first time each "White Forest" monster you control would be destroyed by battle each turn, it is not destroyed. You can target 1 "White Forest" monster you control; it is treated as a Tuner this turn. You can only use this effect of "Witch of the White Forest" once per turn. You can only activate 1 "Witch of the White Forest" per turn.


                                                              1 cardCurse of Diabell 1 cardCurse of Diabell
                                                              Curse of Diabell
                                                              Trap Normal
                                                              Curse of Diabell

                                                                If you control 2 or more "Diabell" monsters: Send 1 monster you control to the GY; destroy all face-up cards your opponent controls. If this card is sent to the GY, or banished, from the hand or Deck: You can add 1 "Diabell" Spell/Trap from your Deck to your hand, except "Curse of Diabell". You can only use each effect of "Curse of Diabell" once per turn.


                                                                1 cardElfnotes: Rhapsodia of Madness 1 cardElfnotes: Rhapsodia of Madness
                                                                Elfnotes: Rhapsodia of Madness
                                                                Trap Continuous
                                                                Elfnotes: Rhapsodia of Madness

                                                                  While you control a monster in your center Main Monster Zone, your opponent's monsters cannot attack, except to attack that monster. You can send 1 monster from your hand or field to the GY, then target 1 "Elfnote" monster in your GY with a different original Attribute; Special Summon it, then if you control a Synchro Monster, you can negate the effects of 1 face-up card your opponent controls until the end of this turn. You can only use this effect of "Elfnotes: Rhapsodia of Madness" once per turn.


                                                                  1 cardFiendsmith in Paradise 1 cardFiendsmith in Paradise
                                                                  Fiendsmith in Paradise
                                                                  Trap Normal
                                                                  Fiendsmith in Paradise

                                                                    Target 1 Level 7 or higher LIGHT Fiend monster you control; send all cards on the field to the GY that are not that monster. If your opponent Special Summons a monster(s), while this card is in your GY: You can banish this card; send 1 "Fiendsmith" monster from your Deck or Extra Deck to the GY. You can only use each effect of "Fiendsmith in Paradise" once per turn.


                                                                    1 cardSinful Spoils of Betrayal - Silvera 1 cardSinful Spoils of Betrayal - Silvera
                                                                    Sinful Spoils of Betrayal - Silvera
                                                                    Trap Normal
                                                                    Sinful Spoils of Betrayal - Silvera

                                                                      Send 1 "Diabellstar" monster from your hand or face-up field to the GY, then target 1 face-up card on the field; negate its effects. When your opponent activates a card or effect in response to your "Diabellstar" monster effect or your "Sinful Spoils" Spell/Trap Card or effect activation: You can banish this card from your GY; negate that opponent's effect. You can only use 1 "Sinful Spoils of Betrayal - Silvera" effect per turn, and only once that turn.


                                                                      1 cardAzamina 1 cardAzamina
                                                                      Azamina
                                                                      LIGHT 12
                                                                      Azamina
                                                                      • ATK:

                                                                      • 4000

                                                                      • DEF:

                                                                      • 4000


                                                                      "Queen Azamina" + 1 Fusion or Synchro Monster Must first be either Fusion Summoned, or Special Summoned (from your Extra Deck) by Tributing 1 "Saint Azamina" you control and 1 face-up monster your opponent controls. Cannot be destroyed by card effects. Each time your opponent activates a card or effect, all monsters they control lose 500 ATK when it resolves. Your opponent cannot activate the effects of monsters with 0 ATK.


                                                                      1 cardAzamina Ilia Silvia 1 cardAzamina Ilia Silvia
                                                                      Azamina Ilia Silvia
                                                                      DARK 6
                                                                      Azamina Ilia Silvia
                                                                      • ATK:

                                                                      • 1900

                                                                      • DEF:

                                                                      • 1500


                                                                      1 Illusion monster + 1 LIGHT Spellcaster monster Any battle damage your "Azamina" monsters, except "Azamina Ilia Silvia", inflicts to your opponent is doubled. You can only use each of the following effects of "Azamina Ilia Silvia" once per turn. When your opponent activates a card or effect (Quick Effect): You can Tribute this card; negate that effect. If this card is destroyed by battle or card effect: You can add 1 "Sinful Spoils" Trap from your Deck to your hand.


                                                                      1 cardAzamina Mu Rcielago 1 cardAzamina Mu Rcielago
                                                                      Azamina Mu Rcielago
                                                                      DARK 6
                                                                      Azamina Mu Rcielago
                                                                      • ATK:

                                                                      • 2000

                                                                      • DEF:

                                                                      • 2400


                                                                      1 Illusion monster + 1 LIGHT Spellcaster monster Monsters your opponent controls lose 500 ATK/DEF for each "Azamina" monster you control. You can only use each of the following effects of "Azamina Mu Rcielago" once per turn. If this card is Fusion Summoned: You can add 1 "Azamina" or "Sinful Spoils" card from your Deck to your hand. If this card is destroyed by battle or card effect: You can add 1 "Sinful Spoils" Spell from your Deck to your hand.


                                                                      1 cardDark Magician of Destruction 1 cardDark Magician of Destruction
                                                                      Dark Magician of Destruction
                                                                      DARK 8
                                                                      Dark Magician of Destruction
                                                                      • ATK:

                                                                      • 2800

                                                                      • DEF:

                                                                      • 2600


                                                                      "Dark Magician" + 1 LIGHT or DARK monster Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) by banishing 1 Level 6 or higher DARK Spellcaster monster you control during the turn a Spell Card or effect was activated. You can only Special Summon "Dark Magician of Destruction" once per turn this way, no matter which method you use. If this card is Special Summoned: You can add 1 "Dark Magician" or 1 card that mentions it from your Deck to your hand. This card's name becomes "Dark Magician" while on the field or in the GY.


                                                                      1 cardFiendsmith's Desirae 1 cardFiendsmith's Desirae
                                                                      Fiendsmith's Desirae
                                                                      LIGHT 9
                                                                      Fiendsmith's Desirae
                                                                      • ATK:

                                                                      • 2800

                                                                      • DEF:

                                                                      • 2400


                                                                      "Fiendsmith Engraver" + 2 LIGHT Fiend monsters (Quick Effect): You can negate the effects of a number of face-up cards on the field, up to the total Link Rating of Link Monsters equipped to this card, until the end of this turn. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck, then target 1 card on the field; send it to the GY. You can only use each effect of "Fiendsmith's Desirae" once per turn.


                                                                      1 cardFiendsmith's Lacrima 1 cardFiendsmith's Lacrima
                                                                      Fiendsmith's Lacrima
                                                                      LIGHT 6
                                                                      Fiendsmith's Lacrima
                                                                      • ATK:

                                                                      • 2400

                                                                      • DEF:

                                                                      • 2400


                                                                      2 LIGHT Fiend monsters Monsters your opponent controls lose 600 ATK. You can only use each of the following effects of "Fiendsmith's Lacrima" once per turn. If this card is Fusion Summoned: You can target 1 of your LIGHT Fiend monsters that is banished or in your GY; add it to your hand or Special Summon it. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; inflict 1200 damage to your opponent.


                                                                      1 cardRed-Eyes Dark Dragoon
                                                                      1 cardRed-Eyes Dark Dragoon
                                                                      Red-Eyes Dark Dragoon
                                                                      DARK 8
                                                                      Red-Eyes Dark Dragoon
                                                                      • ATK:

                                                                      • 3000

                                                                      • DEF:

                                                                      • 2500


                                                                      "Dark Magician" + "Red-Eyes Black Dragon" or 1 Dragon Effect Monster Cannot be destroyed by card effects. Neither player can target this card with card effects. During your Main Phase: You can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. You can use this effect a number of times per turn up to the number of Normal Monsters used as Fusion Material for this card. Once per turn, when a card or effect is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy that card, and if you do that, this card gains 1000 ATK.


                                                                      1 cardSaint Azamina 1 cardSaint Azamina
                                                                      Saint Azamina
                                                                      DARK 10
                                                                      Saint Azamina
                                                                      • ATK:

                                                                      • 0

                                                                      • DEF:

                                                                      • 4000


                                                                      2 Level 6 or higher monsters (1 Fusion + 1 Synchro) Your opponent cannot target cards in their field, GY, or banishment, or this card on the field, with card effects. Your opponent takes any battle damage you would have taken. If this card was Fusion Summoned this turn (Quick Effect): You can Special Summon 1 Level 9 or lower "Azamina" monster from your Deck or Extra Deck. You can only use this effect of "Saint Azamina" once per turn.


                                                                      1 cardSnake-Eyes Doomed Dragon 1 cardSnake-Eyes Doomed Dragon
                                                                      Snake-Eyes Doomed Dragon
                                                                      FIRE 8
                                                                      Snake-Eyes Doomed Dragon
                                                                      • ATK:

                                                                      • 3000

                                                                      • DEF:

                                                                      • 2500


                                                                      1 "Snake-Eye" monster + 1 Illusion monster Must be either Fusion Summoned, or Special Summoned by sending 2 face-up Monster Cards from your Spell & Trap Zone to the GY. If this card is Special Summoned: You can target 1 face-up monster on the field; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only use this effect of "Snake-Eyes Doomed Dragon" once per turn.


                                                                      1 cardFiendsmith's Agnumday 1 cardFiendsmith's Agnumday
                                                                      Fiendsmith's Agnumday
                                                                      LIGHT
                                                                      Fiendsmith's Agnumday
                                                                      • ATK:

                                                                      • 1800

                                                                      • LINK-3

                                                                      Link Arrow:

                                                                      Top

                                                                      Bottom-Left

                                                                      Bottom-Right


                                                                      2+ monsters, including a LIGHT Fiend monster Once per turn (Quick Effect): You can target 1 LIGHT non-Link Fiend monster in your GY; Special Summon it, and if you do, equip this card you control to that monster as an Equip Spell with the following effects. ● The equipped monster gains ATK equal to the total Link Rating of Link Monsters equipped to it x 600. ● If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                                                                      1 cardFiendsmith's Requiem 1 cardFiendsmith's Requiem
                                                                      Fiendsmith's Requiem
                                                                      LIGHT
                                                                      Fiendsmith's Requiem
                                                                      • ATK:

                                                                      • 600

                                                                      • LINK-1

                                                                      Link Arrow:

                                                                      Bottom


                                                                      1 LIGHT Fiend monster You can only Special Summon "Fiendsmith's Requiem(s)" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Fiendsmith" monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of "Fiendsmith's Requiem" once per turn.


                                                                      1 cardFiendsmith's Sequence 1 cardFiendsmith's Sequence
                                                                      Fiendsmith's Sequence
                                                                      LIGHT
                                                                      Fiendsmith's Sequence
                                                                      • ATK:

                                                                      • 1200

                                                                      • LINK-2

                                                                      Link Arrow:

                                                                      Bottom-Left

                                                                      Bottom-Right


                                                                      2 monsters, including a LIGHT Fiend monster During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect. ● Your opponent cannot target the equipped monster with card effects. You can only use each effect of "Fiendsmith's Sequence" once per turn.


                                                                      1 cardGorgon of Zilofthonia 1 cardGorgon of Zilofthonia
                                                                      Gorgon of Zilofthonia
                                                                      DARK
                                                                      Gorgon of Zilofthonia
                                                                      • ATK:

                                                                      • 100

                                                                      • LINK-3

                                                                      Link Arrow:

                                                                      Top-Left

                                                                      Top

                                                                      Top-Right


                                                                      2+ Effect Monsters You cannot Summon/Set monsters to a zone(s) this card points to. Monsters this card points to cannot attack, also their activated effects are negated. Gains ATK equal to the total original ATK of monsters this card points to. Cannot be destroyed by battle or monster effects, while this card points to no monsters.


                                                                      1 cardArmades, Keeper of Boundaries 1 cardArmades, Keeper of Boundaries
                                                                      Armades, Keeper of Boundaries
                                                                      LIGHT 5
                                                                      Armades, Keeper of Boundaries
                                                                      • ATK:

                                                                      • 2300

                                                                      • DEF:

                                                                      • 1500


                                                                      1 Tuner + 1 or more non-Tuner monsters If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step.


                                                                      1 cardChaos Angel 1 cardChaos Angel
                                                                      Chaos Angel
                                                                      DARK 10
                                                                      Chaos Angel
                                                                      • ATK:

                                                                      • 3500

                                                                      • DEF:

                                                                      • 2800


                                                                      1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.


                                                                      1 cardDiabell, Queen of the White Forest 1 cardDiabell, Queen of the White Forest
                                                                      Diabell, Queen of the White Forest
                                                                      LIGHT 8
                                                                      Diabell, Queen of the White Forest
                                                                      • ATK:

                                                                      • 2500

                                                                      • DEF:

                                                                      • 2000


                                                                      1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned using a Tuner Synchro Monster: You can target 1 Spell/Trap in your GY; add it to your hand. When your opponent activates a card or effect (Quick Effect): You can send 1 Spell/Trap from your hand or field to the GY; Special Summon 1 Level 7 or lower Tuner Synchro Monster from your Extra Deck, GY, or banishment. You can only use each effect of "Diabell, Queen of the White Forest" once per turn.


                                                                      1 cardElfnote Seraphim Strelitzia 1 cardElfnote Seraphim Strelitzia
                                                                      Elfnote Seraphim Strelitzia
                                                                      FIRE 7
                                                                      Elfnote Seraphim Strelitzia
                                                                      • ATK:

                                                                      • -1

                                                                      • DEF:

                                                                      • 3000


                                                                      1 Tuner + 1+ non-Tuners This card's original ATK becomes 3000, while in the center Main Monster Zone. During the Main Phase (Quick Effect): You can Special Summon 1 Level 6 or lower "Elfnote" monster from your hand or GY, then you can reduce the Levels of all Level 4 or higher monsters on the field by 3 until the end of this turn, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Monsters. You can only use this effect of "Elfnote Seraphim Strelitzia" once per turn.


                                                                      1 cardJunora the Power Patron of Tuning 1 cardJunora the Power Patron of Tuning
                                                                      Junora the Power Patron of Tuning
                                                                      FIRE 10
                                                                      Junora the Power Patron of Tuning
                                                                      • ATK:

                                                                      • 3100

                                                                      • DEF:

                                                                      • 3800


                                                                      1 Tuner + 2 non-Tuners For this card's Synchro Summon, you can treat 1 monster in your center Main Monster Zone as a Tuner. If this card is Synchro Summoned: You can negate the effects of all face-up cards your opponent controls. (Quick Effect): You can activate this effect; monsters your opponent controls in the same column as the "Elfnote" monster(s) you control cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon, until the end of this turn. You can only use this effect of "Junora the Power Patron of Tuning" once per turn.


                                                                      1 cardSnake-Eyes Vengeance Dragon 1 cardSnake-Eyes Vengeance Dragon
                                                                      Snake-Eyes Vengeance Dragon
                                                                      FIRE 12
                                                                      Snake-Eyes Vengeance Dragon
                                                                      • ATK:

                                                                      • 3000

                                                                      • DEF:

                                                                      • 2500


                                                                      1 Tuner + 1+ non-Tuner monsters During the Main Phase (Quick Effect): You can target 1 face-up monster on the field or in either GY; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell, also this card cannot use this effect next turn. During the Battle Phase (Quick Effect): You can target 1 monster and 1 Continuous Spell on the field; destroy them. You can only use each effect of "Snake-Eyes Vengeance Dragon" once per turn.


                                                                      1 cardPoplar of the White Forest 1 cardPoplar of the White Forest
                                                                      Poplar of the White Forest
                                                                      LIGHT 4
                                                                      Poplar of the White Forest
                                                                      • ATK:

                                                                      • 700

                                                                      • DEF:

                                                                      • 2000


                                                                      1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can target 2 "White Forest" monsters in your GY; place them face-up in their owners' Spell & Trap Zones as Continuous Spells. During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only use each effect of "Poplar of the White Forest" once per turn.


                                                                      1 cardRciela, Sinister Soul of the White Forest 1 cardRciela, Sinister Soul of the White Forest
                                                                      Rciela, Sinister Soul of the White Forest
                                                                      LIGHT 6
                                                                      Rciela, Sinister Soul of the White Forest
                                                                      • ATK:

                                                                      • 2000

                                                                      • DEF:

                                                                      • 1600


                                                                      1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can send 1 Spell/Trap from your hand or field to the GY; add 1 "White Forest" card or 1 LIGHT Spellcaster monster from your Deck to your hand. You can only use this effect of "Rciela, Sinister Soul of the White Forest" once per turn. Illusion and Spellcaster Synchro Monsters you control gain 500 ATK, also they cannot be destroyed by your opponent's card effects.


                                                                      1 cardSilvera, Wolf Tamer of the White Forest 1 cardSilvera, Wolf Tamer of the White Forest
                                                                      Silvera, Wolf Tamer of the White Forest
                                                                      LIGHT 6
                                                                      Silvera, Wolf Tamer of the White Forest
                                                                      • ATK:

                                                                      • 1900

                                                                      • DEF:

                                                                      • 2400


                                                                      1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can change all face-up monsters your opponent controls to face-down Defense Position. Illusion and Spellcaster Synchro Monsters you control gain 500 ATK, also if they attack a Defense Position monster, inflict double piercing battle damage to your opponent.


                                                                      1 cardZalen the Shackled Dragon 1 cardZalen the Shackled Dragon
                                                                      Zalen the Shackled Dragon
                                                                      DARK 7
                                                                      Zalen the Shackled Dragon
                                                                      • ATK:

                                                                      • 2800

                                                                      • DEF:

                                                                      • 2100


                                                                      1 Tuner + 1+ Synchro Monsters If this card you control would be used as Synchro Material, you can treat it as a non-Tuner. When a card or effect is activated in response to another card or effect activation (Quick Effect): You can activate 1 of these effects; ● Negate the first effect, and if you do, destroy that card. ● Negate the second effect, and if you do, destroy that card. You can only use this effect of "Zalen the Shackled Dragon" once per turn.


                                                                      1 cardD/D/D Wave High King Caesar 1 cardD/D/D Wave High King Caesar
                                                                      D/D/D Wave High King Caesar
                                                                      WATER
                                                                      D/D/D Wave High King Caesar
                                                                      • ATK:

                                                                      • 2800

                                                                      • DEF:

                                                                      • 1800


                                                                      2 Level 6 Fiend monsters When a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can make 1 other "D/D" monster you control and this card gain 1800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Dark Contract" card from your Deck to your hand.


                                                                      tcg
                                                                      White Forest
                                                                      5







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